

THE BOURNE STUNTACULAR
THE BOURNE STUNTACULAR
THE BOURNE STUNTACULAR
Vehicle chase animation and a lot of world building!
Vehicle chase animation and a lot of world building!
Vehicle chase animation and a lot of world building!
I animated parts of the high-octane police chase through Washington D.C., and led the environment and layout work for the Washington and Dubai sequences. Working with a small 3D team, I built entire cityscapes that supported shot composition and integrated cleanly with the live-action stunts. The final content was rendered in Unreal Engine and projected onto a 130-foot-wide screen, so every asset had to be fully optimised for real-time performance and perfectly synced with the physical set and stunt timing.
I animated parts of the high-octane police chase through Washington D.C., and led the environment and layout work for the Washington and Dubai sequences. Working with a small 3D team, I built entire cityscapes that supported shot composition and integrated cleanly with the live-action stunts. The final content was rendered in Unreal Engine and projected onto a 130-foot-wide screen, so every asset had to be fully optimised for real-time performance and perfectly synced with the physical set and stunt timing.
I animated parts of the high-octane police chase through Washington D.C., and led the environment and layout work for the Washington and Dubai sequences. Working with a small 3D team, I built entire cityscapes that supported shot composition and integrated cleanly with the live-action stunts. The final content was rendered in Unreal Engine and projected onto a 130-foot-wide screen, so every asset had to be fully optimised for real-time performance and perfectly synced with the physical set and stunt timing.













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