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CINESITE • Immersive Stunt Show Environments & Animation

The Bourne Stuntacular

3D Environment Art & Animation

CINESITE • Immersive Stunt Show Environments & Animation

The Bourne Stuntacular

3D Environment Art & Animation

CINESITE • Immersive Stunt Show Environments & Animation

The Bourne Stuntacular

3D Environment Art & Animation

ROLE

Environment Artist / Animator

TEAM

Assets

Product

META Horizon Workrooms

Timeline

2017 - 2018

ROLE

Environment Artist / Animator

TEAM

Assets

Product

META Horizon Workrooms

Timeline

2017 - 2018

ROLE

Environment Artist / Animator

TEAM

Assets

Product

META Horizon Workrooms

Timeline

2017 - 2018

01. Overview

The Bourne Stuntacular is a cutting-edge production that blurs the line between cinema and live theater. The show relies on a colossal 130-foot-wide screen that serves not just as a backdrop, but as a dynamic, digital extension of the physical set. Every frame had to be expertly coordinated to sync second-by-second with the live-action stunts and performers on stage. To achieve this, the show utilized Unreal Engine, leveraging its real-time capabilities to render these massive environments efficiently and ensure the digital action matched the high-speed intensity of the physical performance.

01. Overview

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01. Overview

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01. Environment & Animation

I led the environment layout and shot composition for the Washington D.C. and Dubai sequences. This involved building expansive cityscapes to support specific camera angles and narrative beats. For the Dubai sequence specifically, I modeled the complex road structures and managed the environmental set dressing to ensure the digital world matched the scale of the physical set.

01. Environment & Animation

I led the environment layout and shot composition for the Washington D.C. and Dubai sequences. This involved building expansive cityscapes to support specific camera angles and narrative beats. For the Dubai sequence specifically, I modeled the complex road structures and managed the environmental set dressing to ensure the digital world matched the scale of the physical set.

01. Environment & Animation

I led the environment layout and shot composition for the Washington D.C. and Dubai sequences. This involved building expansive cityscapes to support specific camera angles and narrative beats. For the Dubai sequence specifically, I modeled the complex road structures and managed the environmental set dressing to ensure the digital world matched the scale of the physical set.

02. Animation Chase

For the Washington sequence, I animated the hero car chase, focusing on weight and momentum. In the Dubai sequence, I animated the helicopter, ensuring precise synchronization with a pre-filmed live-action element. This video showcases these animation tasks as well as my environment work for both sequences, specifically the road structure modeling, building placement, and prop layout used to compose the final shots.

02. Animation Chase

For the Washington sequence, I animated the hero car chase, focusing on weight and momentum. In the Dubai sequence, I animated the helicopter, ensuring precise synchronization with a pre-filmed live-action element. This video showcases these animation tasks as well as my environment work for both sequences, specifically the road structure modeling, building placement, and prop layout used to compose the final shots.

02. Animation Chase

For the Washington sequence, I animated the hero car chase, focusing on weight and momentum. In the Dubai sequence, I animated the helicopter, ensuring precise synchronization with a pre-filmed live-action element. This video showcases these animation tasks as well as my environment work for both sequences, specifically the road structure modeling, building placement, and prop layout used to compose the final shots.

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