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CINESITE • Immersive Stunt Show Environments & Animation
The Bourne Stuntacular
3D Environment Art & Animation

CINESITE • Immersive Stunt Show Environments & Animation
The Bourne Stuntacular
3D Environment Art & Animation

CINESITE • Immersive Stunt Show Environments & Animation
The Bourne Stuntacular
3D Environment Art & Animation
ROLE
Environment Artist / Animator
TEAM
Assets
Product
META Horizon Workrooms
Timeline
2017 - 2018
ROLE
Environment Artist / Animator
TEAM
Assets
Product
META Horizon Workrooms
Timeline
2017 - 2018
ROLE
Environment Artist / Animator
TEAM
Assets
Product
META Horizon Workrooms
Timeline
2017 - 2018
01. Overview
The Bourne Stuntacular is a cutting-edge production that blurs the line between cinema and live theater. The show relies on a colossal 130-foot-wide screen that serves not just as a backdrop, but as a dynamic, digital extension of the physical set. Every frame had to be expertly coordinated to sync second-by-second with the live-action stunts and performers on stage. To achieve this, the show utilized Unreal Engine, leveraging its real-time capabilities to render these massive environments efficiently and ensure the digital action matched the high-speed intensity of the physical performance.

01. Overview
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01. Overview
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01. Environment & Animation
I led the environment layout and shot composition for the Washington D.C. and Dubai sequences. This involved building expansive cityscapes to support specific camera angles and narrative beats. For the Dubai sequence specifically, I modeled the complex road structures and managed the environmental set dressing to ensure the digital world matched the scale of the physical set.
01. Environment & Animation
I led the environment layout and shot composition for the Washington D.C. and Dubai sequences. This involved building expansive cityscapes to support specific camera angles and narrative beats. For the Dubai sequence specifically, I modeled the complex road structures and managed the environmental set dressing to ensure the digital world matched the scale of the physical set.
01. Environment & Animation
I led the environment layout and shot composition for the Washington D.C. and Dubai sequences. This involved building expansive cityscapes to support specific camera angles and narrative beats. For the Dubai sequence specifically, I modeled the complex road structures and managed the environmental set dressing to ensure the digital world matched the scale of the physical set.
02. Animation Chase
For the Washington sequence, I animated the hero car chase, focusing on weight and momentum. In the Dubai sequence, I animated the helicopter, ensuring precise synchronization with a pre-filmed live-action element. This video showcases these animation tasks as well as my environment work for both sequences, specifically the road structure modeling, building placement, and prop layout used to compose the final shots.
02. Animation Chase
For the Washington sequence, I animated the hero car chase, focusing on weight and momentum. In the Dubai sequence, I animated the helicopter, ensuring precise synchronization with a pre-filmed live-action element. This video showcases these animation tasks as well as my environment work for both sequences, specifically the road structure modeling, building placement, and prop layout used to compose the final shots.
02. Animation Chase
For the Washington sequence, I animated the hero car chase, focusing on weight and momentum. In the Dubai sequence, I animated the helicopter, ensuring precise synchronization with a pre-filmed live-action element. This video showcases these animation tasks as well as my environment work for both sequences, specifically the road structure modeling, building placement, and prop layout used to compose the final shots.





