Back

Personal Work • Concept Study
Star Wars Scout Walker
Hard Surface Modeling & Concept Translation

Personal Work • Concept Study
Star Wars Scout Walker
Hard Surface Modeling & Concept Translation

Personal Work • Concept Study
Star Wars Scout Walker
Hard Surface Modeling & Concept Translation
ROLE
3D Artist
TEAM
Personal
Product
N/A
Timeline
4 weeks
ROLE
3D Artist
TEAM
Personal
Product
N/A
Timeline
4 weeks
ROLE
3D Artist
TEAM
Personal
Product
N/A
Timeline
4 weeks
01. Overview
This project is a high-fidelity hard surface study designed to test complex mechanical modeling workflows. The goal was to translate Shane Molina’s 2D concept art into a fully realized 3D asset that felt functional, weighted, and production-ready.
01. Overview
This project is a high-fidelity hard surface study designed to test complex mechanical modeling workflows. The goal was to translate Shane Molina’s 2D concept art into a fully realized 3D asset that felt functional, weighted, and production-ready.
02. The Challenge: Concept to 3D
Translating a 2D concept into 3D requires solving spatial and mechanical problems that aren't visible in the original drawing. I focused on breaking down the "Scout Walker" into logical sub-assemblies—legs, cockpit, and weapon systems—ensuring that the joints and hydraulics appeared mechanically plausible for animation.
02. The Challenge: Concept to 3D
Translating a 2D concept into 3D requires solving spatial and mechanical problems that aren't visible in the original drawing. I focused on breaking down the "Scout Walker" into logical sub-assemblies—legs, cockpit, and weapon systems—ensuring that the joints and hydraulics appeared mechanically plausible for animation.
02. The Challenge: Concept to 3D
Translating a 2D concept into 3D requires solving spatial and mechanical problems that aren't visible in the original drawing. I focused on breaking down the "Scout Walker" into logical sub-assemblies—legs, cockpit, and weapon systems—ensuring that the joints and hydraulics appeared mechanically plausible for animation.