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Personal Work • Concept Study

Star Wars Scout Walker

Hard Surface Modeling & Concept Translation

Personal Work • Concept Study

Star Wars Scout Walker

Hard Surface Modeling & Concept Translation

Personal Work • Concept Study

Star Wars Scout Walker

Hard Surface Modeling & Concept Translation

ROLE

3D Artist

TEAM

Personal

Product

N/A

Timeline

4 weeks

ROLE

3D Artist

TEAM

Personal

Product

N/A

Timeline

4 weeks

ROLE

3D Artist

TEAM

Personal

Product

N/A

Timeline

4 weeks

01. Overview

This project is a high-fidelity hard surface study designed to test complex mechanical modeling workflows. The goal was to translate Shane Molina’s 2D concept art into a fully realized 3D asset that felt functional, weighted, and production-ready.

01. Overview

This project is a high-fidelity hard surface study designed to test complex mechanical modeling workflows. The goal was to translate Shane Molina’s 2D concept art into a fully realized 3D asset that felt functional, weighted, and production-ready.

02. The Challenge: Concept to 3D

Translating a 2D concept into 3D requires solving spatial and mechanical problems that aren't visible in the original drawing. I focused on breaking down the "Scout Walker" into logical sub-assemblies—legs, cockpit, and weapon systems—ensuring that the joints and hydraulics appeared mechanically plausible for animation.

02. The Challenge: Concept to 3D

Translating a 2D concept into 3D requires solving spatial and mechanical problems that aren't visible in the original drawing. I focused on breaking down the "Scout Walker" into logical sub-assemblies—legs, cockpit, and weapon systems—ensuring that the joints and hydraulics appeared mechanically plausible for animation.

02. The Challenge: Concept to 3D

Translating a 2D concept into 3D requires solving spatial and mechanical problems that aren't visible in the original drawing. I focused on breaking down the "Scout Walker" into logical sub-assemblies—legs, cockpit, and weapon systems—ensuring that the joints and hydraulics appeared mechanically plausible for animation.

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