Noel Animates

Noel Animates

Noel Animates

META • VR Environment Art

Horizon Workrooms

Virtual workspaces for remote teams where VR meetings feel natural, focused and comfortable.

META • VR Environment Art

Horizon Workrooms

Virtual workspaces for remote teams where VR meetings feel natural, focused and comfortable.

META • VR Environment Art

Horizon Workrooms

Virtual workspaces for remote teams where VR meetings feel natural, focused and comfortable.

ROLE

3D Art Generalist

TEAM

Art

Product

META Horizon Workrooms

Timeline

Timeline

ROLE

3D Art Generalist

TEAM

Art

Product

META Horizon Workrooms

Timeline

Timeline

ROLE

3D Art Generalist

TEAM

Art

Product

META Horizon Workrooms

Timeline

Timeline

Overview

Horizon Workrooms was Meta’s VR collaboration product developed during the global shift to remote work. I was part of a small art team partnering with design and engineering to build polished virtual workspaces that felt natural to use. I helped design immersive environments, shape interactive features like the 3D video screen for webcam guests and support customisation tools that let companies brand their rooms. The focus was clear spaces, strong usability and a flexible VR setup that made remote collaboration feel more human.

Overview

Horizon Workrooms was Meta’s VR collaboration product developed during the global shift to remote work. I was part of a small art team partnering with design and engineering to build polished virtual workspaces that felt natural to use. I helped design immersive environments, shape interactive features like the 3D video screen for webcam guests and support customisation tools that let companies brand their rooms. The focus was clear spaces, strong usability and a flexible VR setup that made remote collaboration feel more human.

Overview

Horizon Workrooms was Meta’s VR collaboration product developed during the global shift to remote work. I was part of a small art team partnering with design and engineering to build polished virtual workspaces that felt natural to use. I helped design immersive environments, shape interactive features like the 3D video screen for webcam guests and support customisation tools that let companies brand their rooms. The focus was clear spaces, strong usability and a flexible VR setup that made remote collaboration feel more human.

Selected Work

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Selected Works

Selected Work

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