Past Projects
Past Projects
Projects
Before diving into animation, I worked across nearly every part of the CG pipeline, from games and film to VR and real-time. This page looks back at that journey, with projects for Meta, ILM, Rebellion and more. From world-building to immersive design, these early roles laid the groundwork for the character and creature animation I do today.
Before diving into animation, I worked across nearly every part of the CG pipeline, from games and film to VR and real-time. This page looks back at that journey, with projects for Meta, ILM, Rebellion and more. From world-building to immersive design, these early roles laid the groundwork for the character and creature animation I do today.

META HORIZON WORKROOMS

META HORIZON WORKROOMS

META HORIZON WORKROOMS
Designed and developed environments, functionality and assets.

THE BOURNE STUNTACULAR

THE BOURNE STUNTACULAR

THE BOURNE STUNTACULAR
Vehicle chase animation and a lot of world building!

UNREAL ANIMATION FELLOWSHIP

UNREAL ANIMATION FELLOWSHIP

UNREAL ANIMATION FELLOWSHIP
Participated in Unreals Fellowship in Animation

STAR WARS VEHICLE ASSET

STAR WARS VEHICLE ASSET

STAR WARS VEHICLE ASSET
Hard-Surface Modelling Project

AVATAR GRACE'S LAB

AVATAR GRACE'S LAB

AVATAR GRACE'S LAB
Unreal Engine Real-time Environment