
PAST PROJECTS
PAST PROJECTS
Before diving headfirst into animation many years ago, I had my hands in nearly every part of the CG pipeline, spanning games, film, VR, and real-time experiences. This page is a look back at some of that journey, with work from studios like Meta, ILM and Rebellion. From building worlds to designing immersive experiences, these projects reflect the foundations of my career and the broad experience that continues to shape my growth as a character and creature animator today.
Before diving headfirst into animation many years ago, I had my hands in nearly every part of the CG pipeline, spanning games, film, VR, and real-time experiences. This page is a look back at some of that journey, with work from studios like Meta, ILM and Rebellion. From building worlds to designing immersive experiences, these projects reflect the foundations of my career and the broad experience that continues to shape my growth as a character and creature animator today.
PAST PROJECTS
Before diving headfirst into animation many years ago, I had my hands in nearly every part of the CG pipeline, spanning games, film, VR, and real-time experiences. This page is a look back at some of that journey, with work from studios like Meta, ILM and Rebellion. From building worlds to designing immersive experiences, these projects reflect the foundations of my career and the broad experience that continues to shape my growth as a character and creature animator today.

META HORIZON WORKROOMS

META HORIZON WORKROOMS

META HORIZON WORKROOMS

THE BOURNE STUNTACULAR

THE BOURNE STUNTACULAR

THE BOURNE STUNTACULAR
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